Sunday, April 14, 2013

1375 Dark Eldar Vs. Tyranids

Round 2 of the campaign lead us here. The darklings were tasked with capturing those pesky little bugs for entertainment in the arena. The point value was 1375 and the list were these:


Dark Eldar List:
HQ
Archon
Huskblade
Soultrap

Elites
3x Blasterborn
Venom
Splinter Cannon

3x Blasterborn
Venom
Splinter Cannon

Troops
5x Warriors
Venom
Splinter Cannon

5x Warriors
Venom
Splinter Cannon

5x Warriors
Venom
Splinter Cannon

9x Wyches
1x Razorflail
Raider
Disintegrator Cannon

Fast Attack
3x Beastmasters
3x Razorwing flocks
5x Khymaea

Heavy Support
Ravager
Disintegrator Cannon
Night Shields

Ravager
Disintegrator Cannon
Night Shields

Ravager
Disintegrator Cannon
Night Shields

Total 1373

Tyranids List:
HQ Hive Tyrant
Wings 2X TL Devourers w/ brainleech worms Old Adversary

Troops
Tervigon
scything talons
Adrenal Glands
Toxin Sacs

20x Termagants
Devourers
Pod

Elite
Doom of Malan'tai
Pod

8 Ymgarls

3x Hive Guard

Heavy
Mawloc
Now for some pregame.
Warlord Traits:
DE got The Dust of a Thousand Winds(Your warlord and all friendly units within 12" get "Move through cover" special rule
Tyranids recieved Divide and Conquer (Whilst your warlord is alive, your opponent has a -1 modifier to reserve rolls

The tyranids psychic rolls got:
Hive tyrant:
Haemorrhage
Enfeeble

Tervigon: Warp Speed Iron Arm Enfeeble

Combat drugs granted the DE wyches +1S
Initiative rolls:
DE - 3
Tyranids -2

Reserves: Tyranids Doom in a pod 20 Termagants in a pod 8 Ymgarls

This will be a text report due to models not being complete and time restraints.

There is however a photo of the board Dark Eldar will be deploying on the top of the board and Tyranids the bottom.

Oh wait a twist. Tyranids seize initiative :( And now for the game.
Turn 1:
Turn 1 Tyranids

Tervagon gives himself iron arm forgetting that poison doesn't care. She sits on cover and spews out 6 dripping babies (aww how cute)

The Hive Guard are in deep cover and chill.

The Hive Tyrant swoops over to cover and fires its...oh wait Nightshields for the win.



Turn 1 Dark Eldar

Movement everywhere. Beast move 12 into cover. Vehicles scatter into the winds and getting in range.

A Raider fires at the Hive Tyrant and misses. The a venom thinks it will give it a go and the tyrant takes a wound. It was a pretty good wound to because he fails his grounding test and slams into the ground for another wound.

The Blasterborn in the venom deal it it's third wound.

Getting board with that silly tyrant some venoms focus on that festering mess that is the tervigon. The first one take a wound off and the next takes 3 more.

Being the ADD dark eldar they are the warriors see a termagant and like a dog seeing a squirrel they turn and fire killing 3.

The ravager captain is like hello. "big baby spewing puss monster is over there" so he fires into the tervigon, killing it.

A left over venom finishes off the hive tyrant and the trueborn inside take out 2 more termagants.

The sad and lonely termagant runs away.

Turn 2:
Turn 2 tyranids

Mawloc enters and knocks a hull point off of one of the ravagers and scoots a couple boats out of the way.

20 termagant pod enters

Doom pod enter

Ymgarl unit enters

So all reserves get in >:(

Synapse and regroup work as well.

The Doom is like "'sup" and kills 2 khymaera

The 20 Termagants fire 60 shots at the raider. And low and behold it falls down because 31 hits cause 4 glaces. The Archon and wychces inside are now excited and ready for a fight.

Hive Guard takes out a ravager. Stupid paper airplanes

Doom shoots at the Beastmaster squad and wounds a flock.

Ymgarls assault a venom. 13 hits and SPODES!!! Kills 3 termagants :P



Turn 2 Dark Eldar

Squiglies and boats go everywhere.

Pistols whiff on the mawloc

A venom misses the entire planets while trying to shoot ymgarls

Warriors kill 1, yay

Ravager pops another

A venom kills 4 termagants and the warriors inside it get 3 more

Another venom takes out 7 followed by a poor showing by the warriors.

A ravager manages to get 2 ymgarls

A venom wounds a hive guard and the trueborn do NOTHING!!!!

Assault time woooooooooooooo...ish!
The archon and his ladies jump into the fray an smack down the mawloc with no effort at all. Also His soul is mine. muahahahaha.
Strength 6 archon wooo

I threw the trueborn into the ymgarls so that by my next turn they should be dead. I lost 1

Now for the ish part.

Beastmaster squad charges the Doom and ta'duh they suck. They get 1 unsaved wound.

The doom wounds a flock right back

TURN 3:
Turn 3 Tyranids

The lone termagant wanders into the mysterious waters and gets an effect that is not worth remembering

He fires at a venom and misses. poor thing

Hive Guard blows up a venom but every one is ok.

The dooms ability wounds 3 flocks

Ymgarls kill the remaing Trueborn and the plan worked.

Beasmaster squad does a whole 3 wounds to the doom and then and save 1 of 2 wounds from him.



Turn 3 Dark Eldar

Minimal movement to get LoS and the firing begins

That Doom shit killed a Khymaera and wounded 3 flocks

Trueborn pops a hive guard

Wyches and the archon pistol the Ymgarls to death and capture the 2 bugs I needed for points.

Venom wounds a pod twice and the warriors finish it off.

A venom finally puts that lonely termagant out of it's misery.

Once again beast do nothing and Doom kills a Beastmaster.

and then BEST RUNAWAY EVERY!!!

No sweeping advance and out of combat. They run 5"

Turn 4:
Turn 4 Tyranids

Beastmasters fail to regroup. They get Stuck and they die. Yay, now the Doom can't re engage.

Hive Guard kill 2 of the 3 Trueborn :(

Then I assume the doom was taunting me and wounds himself.



Turn 4 Dark Eldar

Move everything into range. Mostly towards the Doom (Turd)

Venom get a wound off of him. Then the warriors get 3 more.

Second venom puts 2 more on it and it's warriors do squat.

Venom get 8 hits for 3 wounds and the dead.

Solo Trueborn wounds a hive guard and the ravanger behind him kills that one and wounds the last one.

Turn 5:
Turn 5 Tyranids

Hive Guard up and goes for it. He charges the Trueborn and the TB raises his blaster and pop. Hive Guard is dead.



Turn 5 Dark Eldar

Everything kills the last remaining pod and Tabled.

Final score is 10-0 in favor of the DE

Was a fun match and I have 2 things to say:
1: I hate dice
2: Thank god I rolled a lot of dice

Here is a little narrative for the loneliest Trueborn:
A lone Trueborn standing out in the open. I had picked down a squad of hive guard down to one with a single wound left. He had had enough and charged. The battered Trueborn raised his blaster in a final moment of defiance and let loose a single shot from him unstable blaster and downed the beast only a few feet before him.

As for Unit analysis, here we go.
Archon - A+ Limited usage but the one swing he got worked like a dream.

Wyches - ? Never really got to use them

Trueborn - A Worked pretty darn well. Them on a venom is top notch. I like the blasters a lot but it is limited with the one shot. Thank god the venom makes up for it. Great unit in this game

Warriors - B Pretty good. Did some stuff. I think them in a raider with splinter racks is better though. The did apply a good bit of wounds in this game though.

Beastmaster - F- I know it was my own ability to disprove math but good lord. First turn on doom I rolled 36 dice and got 1 wound. It never really got better either. The Doom just kept gaining more that I was dealing.

Ravager - A The Dissy cannons are nice and worked well for this battle. Not sure I would go 3 dissy to often. These always preform but next time I will put in one razorwing.

 I will let dale break down his army so that's all for now.

 Thanks for reading.

4 comments:

  1. -Bugs Performance Breakdown-

    Flyrant- This guy should have been awesome, but didn't due to user error. I should have flown him a little farther out and started shooting immediately, instead I opted for the cover save in the rubble and he was shot down before he did anything.

    Tervigon- Another big bug that is usually awesome. I made the mistake of thinking iron arm and cover saves would keep this thing alive and birthin' babies, but iron arm doesn't do jack against poison shots.

    DevourerGaunts in Spore- This did alright. They were shot up pretty quick after their initial shooting spree, but they did their damage first.

    Doom in Spore- Star of my army for this game. Tactically he didn't make much difference in the outcome, but he wrecked some beastmaster and got up to a 10str 10wnd monster. In retrospect I should have dropped him closer to the objective.

    HiveGuard- These guys always do alright for me. Being able to shoot w/o LOS from behind a wall is always nice.

    Ymgarl Genestealers- First time trying these guys and they did well. They were definitely worth the pts, just too bad they aren't scoring units.

    Mawloc- Pbbbbbttttt nope. Another unit I hadn't tried before. I figured that s6 ap2 blast when it deploys could hurt some tightly packed DE boats, then I could stick him in CC to avoid getting shot down, hit&run on my opponents assault, then burrow on mine, rise/repeat. That didn't work at all in practice.

    Notes:
    -Monstrous creatures aren't nearly as tough vs that many poison shots. Probably better to go swarmy against DE.
    -Trying to be defensive with Nids usually gets them shot up and killed, the bugs need to be aggressive.
    -I should have tried to stay out of their LOS instead of getting into terrain for cover saves.

    ReplyDelete

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